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This page highlights the significant large-scale projects I've spearheaded. Featuring solo endeavors and projects developed during and post my university tenure, it showcases my journey as a semi-recent graduate.



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Main Projects

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A Village In Need (2024)
Game Designer/level Designer

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Doorway to Hell (2023)
Game Designer/level Designer

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Japanese Shrine (2022)
level Designer

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Italian FPS Map (2022)
level Designer

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