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BG3 Level Design

Level Flythrough

Responsibilites

Project Goals

  • Level Design

  • Worked on the world building of the level making sure to add a narrative to different areas

  • Main focus on Level Design/verticality/use of open space

  • Research into Baldurs Gate 3 and races used within the game

Documentation

  • 1 small - medium

  • Puzzles and traps

  • Keep the level in a blockout stage and work on whiteboxing skills

  • Have 1 major landmark that stands out in the whole area

  • create areas that events could occur around the map

Documentation/rationale

Beauty Shots

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