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BG3 Level Design
Level Flythrough
Responsibilites
Project Goals
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Level Design
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Worked on the world building of the level making sure to add a narrative to different areas
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Main focus on Level Design/verticality/use of open space
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Research into Baldurs Gate 3 and races used within the game
Documentation
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1 small - medium
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Puzzles and traps
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Keep the level in a blockout stage and work on whiteboxing skills
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Have 1 major landmark that stands out in the whole area
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create areas that events could occur around the map
Documentation/rationale
Beauty Shots
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